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Alberto Braga

Senior / Lead Game Designer

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  • Over a decade of professional experience as a Game Designer

  • Professional background and university degree in Game Programming

  • Well-versed in designing across diverse game genres and platforms

  • Specialized in Systems Design, with vast Free-to-Play experience

  • Passionate, motivated, with great leadership and communication skills

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Here are some of the games I've worked on!

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Wreck League

LEAD SYSTEMS DESIGNER

  • Currently working on Wreck League, a cross-platform real-time PvP game with Web3 elements

  • I can't say much yet, so stay tuned for more news!

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Marvel: Realm of Champions

LEAD GAME DESIGNER

  • Led a design team of 15+ Game Designers

  • Worked on the project from early concept to post-release updates

  • Designed the foundation of several of the game's major systems

Marvel: Contest of Champions

GAME SYSTEMS DESIGNER

  • Designed large updates and features for the game

  • Responsible for pitching and carrying the vision of features from concept to release

  • Worked closely with the data science and community teams to improve the game

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Disaster Town Tycoon

STUDIO'S LEAD DESIGNER

  • Worked on designing the game's systems from early concept to completion

  • Responsible for economy and progression tuning

  • Led a small design team to build the game

Airport BillionAir

STUDIO'S LEAD DESIGNER

  • Did content creation for majority of the game's events

  • Responsible for economy and progression tuning on both the main game and events

  • Tasked with identifying and designing monetization improvements

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Sky Punks Dash

GAME DESIGNER

  • Designed the game's USP features

  • Balanced the whole game's economy, progression and monetization

  • Responsible for all the level design

Undead City Run

GAME DESIGNER

  • As the only designer working on the game, I was responsible for core gameplay

  • Balanced the whole game's economy, progression and monetization

  • Responsible for all the level design

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Skyrama

LEAD GAME DESIGNER

  • Analyzed metrics and player feedback to determine the next updates for the game

  • Designed and balanced new features and events

  • Created and updated documentation

Zoomumba

GAME DESIGNER

  • Analyzed metrics and player feedback to determine the next updates for the game

  • Designed and balanced new features and events

  • Created and updated documentation

- Personal  Projects -

TANK'D

GAME DESIGNER & LEAD PROGRAMMER

  • Responsible for coding most core functionalities of the game (including CCC)

  • Designed and coded various tools to support the level designers

  • Designed and developed the game alongside 4 other designers each performing multiple roles

Mobile Games

GAME DESIGNER AND PROGRAMMER

  • Designed and tuned multiple independent mobile games

  • Responsible for majority of the gameplay programming

Web Games

GAME DESIGNER AND PROGRAMMER

  • Earlier in my career I've designed and programmed 20+ published web games

  • As a solo developer, I've partnered with multiple publishers and outsourced artists

  • Got invaluable experience by going from idea to shipping in multiple games

Old School Mobile Games

GAME DESIGNER AND PROGRAMMER

  • I've also worked on some mobile games on the pre-smartphone era

  • The variety of devices with all their limitations posed great design and technical challenges

  • Talking about those with other people in the industry makes me feel old...

Advergames

GAME PROGRAMMER

  • My professional journey in games started with Advergames (games created for advertisement)

  • Advergames were just becoming a thing in Brazil on the early 2000s, so as one of the few freelance game programmers I got the opportunity to work with some pretty big local brands

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